This was a somewhat open-ended solo university project. My goal was to create a prototype for a first-person dungeon crawler game. I spent most of my time with the project honing in on a particular style for the graphics and UI.

The golden arrow icons used for the UI movement buttons and the cursor are prerendered 3D models made in Blender.
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All of the textures are photos from various places, manipulated using GIMP to achieve a sufficiently “crunchy” feeling. This is combined with in-engine postprocessing to achieve a dark, moody feeling.
